Resumen
Distance learning has become a great ally in the current Pandemic situation. The e-DIPLOMA project
will establish the e-learning in an upper quality level in a three years' research project, posing
the use of Augmented Reality/Virtual Reality, Artificial Intelligence (Machine Learning/Deep
Learning), Interactive Technologies, chatbots and gamification in a newly designed e-learning
platform. This project will use techniques and technologies previously proven successfully in the
broadcasting, gaming, and eSports industries. They will be adapted to the educational world
developing innovative learning practices. A co-creation methodology will be used to include the
main educational actors (teachers, educators, pupils, families, course providers and policy makers)
and their social relationships. Inclusiveness, accessibility and sustainability will also be taken
into account. This project states that knowing the potential, opportunities, barriers,
accessibility and risks of use of emerging technologies for teaching and learning in educational
practices, including necessary innovation skills for teachers, will support their digital
transformation and will contribute to understanding the social, ethical, political and economic
impacts of digital practices, and, in addition, it will increase the resilience of the educational
world accepting the benefits of this digital change. As well, this project will consider the needs
for an adequate teacher training in relation with new educational technologies, analyzing the
shifting role of teachers, trainers and educational leaders in the digital transition affecting
education and training as well as their training needs, including digital and leadership skills, required in an emerging society of permanent and quick technological change.